David Helgason Founder
David Helgason is a founder at Unity Technologies, where he has pushed to democratize game development through engineering the best technology, best tools, and best business practices. During his dozen years with Unity, David has led groundbreaking business innovations which have revolutionized the games industry and are now widely imitated and adopted. Every day he drives the global company’s mission to empower developers with tools and services designed to promote their success during and after production. An ex-engineer, technologist, and visionary, he speaks his mind about what he cares about most, and generally tries to make himself useful.
Neil Young CEO & Founder
Neil is the Founder & CEO of N3TWORK. Prior to founding N3TWORK, Neil was the CEO & Founder of ngmoco, the leading social mobile games company, and served on the board of Japanese Internet company DeNA, which acquired the startup in November of 2010. Following the acquisition Neil oversaw DeNA's western business, product development and publishing operations. Before he founded ngmoco, Neil served as Group General Manager & Vice President at Electronic Arts. During his tenure at EA,Neil was responsible for EA's Los Angeles, Maxis, Origin & Blueprint Studio groups that produced some of EA's most successful game franchises including The Lord of the Rings, The Sims, Medal of Honor and Command & Conquer amongst others.
CEO & Founder, N3TWORK
Chris DeWolfe CEO
Digital entrepreneur Chris DeWolfe is best known as co-founder and former CEO of MySpace from 2003 to 2009, the social network that redefined the concept of socializing around shared interests. Under DeWolfe’s leadership, MySpace grew exponentially. At launch in 2003, MySpace attracted an average of 300,000 new members daily, and when he left the company in 2009, it had more than 125 million monthly active users globally. DeWolfe continues his entrepreneurial mission at SGN. As CEO, DeWolfe led the acquisitions and rollup of MindJolt, SGN, HallPass Media, and Mob Science, creating a leading independent multiplatform game developer and publisher. Responsible for more than 12 top 10 titles on the iTunes Store and three number one titles on the Amazon Appstore, SGN has 35 million monthly active users, 45 million mobile downloads and more than 80 million installs on Facebook. DeWolfe has been featured on the cover of Fortune magazine twice, was named one of TIME’s 100 most influential people in the world (2007), and chosen by Barbara Walters as one of her 10 most fascinating people (2007). DeWolfe has a B.A. degree in Finance from the University of Washington and an MBA from the University of Southern California and was honored by the latter as Alumni Entrepreneur of the Year (2006). DeWolfe served on the board of directors of the Los Angeles County Museum of Art and currently serves on the Board of Directors of Talenthouse. He lives in Los Angeles.
Dan Fiden Chief Strategy Officer
Dan Fiden is Chief Strategy Officer (CSO) of Funplus. Dan first met the co-founders of FunPlus as partner with Signia Venture Partners, an early stage venture fund that is an investor in the company. Dan has held multiple interim CEO roles – of Wild Needle (sold to Zynga) and Playchemy (sold to Iddiction), was General Manager of Playfish San Francisco, and was director of game development at EA’s Pogo. He began his career in games as Creative Director at Jellyvision on the “You Don’t Know Jack” series. Dan serves on the board of the San Francisco Game Developers Conference. He received a Bachelor of Arts in Cinema and English from Denison University.
Chief Strategy Officer, Funplus
Scott Foe Chief Product Officer
Called "the Quentin Tarantino of video games" by Escapist Magazine, Mobile Gaming Hall of Fame-inducted designer and executive producer Scott Foe is chief product officer and co-founder at Ignited Artists, a San Francisco-based hardcore mobile gaming studio which recently raised significant Series A round investment courtesy of SEGA Networks.
Chief Product Officer, Ignited Artists
Emily Greer CEO
Emily Greer is the executive leader and co-founder of Kongregate, a leading social gaming destination. In 2006, along with her brother, she launched Kongregate with the sole mission of creating an open platform for developers to distribute and monetize their games while providing gamers with a rich, engaging social community and achievement system. Greer led the initial product development of Kongregate, from the first wireframes to live site. Kongregate.com has since been recognized twice by Timemagazine as one of the Top 50 websites. In 2013 the company expanded into mobile gaming and has since launched numerous titles on iOS and Android.
Aaron Loeb Senior Vice President, RPG Studios
Aaron Loeb is senior vice president of Kabam’s RPG Game Studios. He oversees studios in San Francisco and Vancouver where more than 400 developers, artists, localization experts and player experience representatives are responsible for many of Kabam’s original hit games and games developed in partnership with Hollywood studios. Aaron Loeb has been working in the games industry for two decades. Prior to joining Kabam, Loeb was a vice president at Electronic Arts, where he was a group general manager of Generation Studios, EA Mobile, overseeing the development of hit games such as The Simpsons: Tapped Out and Monopoly Slots. Before joining Electronic Arts, Loeb was CEO of game development house Planet Moon Studios. In addition to his games work, Loeb is a published, award-winning playwright, whose work has been performed around the country.
Senior Vice President, RPG Studios, Kabam
Bob Meese Head of Global Business Development
Bob oversees global business development for games on Google Play. His team works with mobile games developers worldwide to help them grow their businesses on Android, and works closely with product teams to influence development of key areas including payments, distribution, discovery and engagement. Prior to joining Google Play, Bob spent 4 years on Google's New Business Development team, focused on launching new gaming platforms on Chrome and Google+, and new ad formats across mobile, web, and TV.
Head of Global Business Development, Google Play
Oliver Miao CEO
Oliver Miao is the CEO of Pixelberry Studios, creators of two Top 100 mobile games. Their first game, High School Story, hit #10 Top Grossing on iOS. Pixelberry believes that commercial success and social impact can work together to enhance a game. Oliver has 14 years of mobile games experience. He sold his first mobile games company, Centerscore, to Vivendi, who later resold the studio to EA.
Patrick Moberg CCO
bio coming soon...
Tommy Palm Co-Founder, CEO and VR Guru
Tommy Palm, long-time Swedish games industry veteran, is the co-founder, CEO and resident “VR Guru” at Resolution Games, where he works in the forefront to man the helm of the companies voyage into creating original IP for VR gameplay that will forever change the way mainstream consumers engage in VR. Most recently Palm was the spokesperson and Games Guru of Candy Crush Saga maker King Digital Entertainment, where he helped lead the company to its IPO at a $6B valuation. Prior to that, the company he founded, Fabrication Games, was acquired by King Digital Entertainment in 2012 to provide the platform ultimately used to help the wildly successful company transition to mobile. Palm also founded Jadestone, the Game Trail and consulted on games development since he first started programming for Commodore 64 in 1986. Palm has worked as concept creator and game designer on more than 10 game titles including Championship Manager Online, World in War, Karlsson på Taket (mobile), Dirk Dagger and Kodo. During the more than 10 years developing mobile games, his team has been awarded nine international awards and numerous nominations – most recently the prominent IMGA and IGF Mobile awards. Palm is a regular collegiate lecturer and frequently contributes articles on trends in social, mobile and VR games. He has also spoken at prominent events including GDC San Francisco, GDC Europe, Game Connection, E3, Free-to‐Play Summit and Cannes Film Festival among others.
Co-Founder, CEO and VR Guru, Resolution Games
Disruptor Beam, Inc.
Jon Radoff Chief Executive Officer
Jon Radoff is an entrepreneur focused on the intersection of the Internet, entertainment and social communities. He is the founder and CEO of Disruptor Beam, which strives to be the most community-centric game company in the world. Disruptor Beam creates web and mobile games based around popular worlds like Game of Thrones and Star Trek. Prior to Disruptor Beam, Jon founded GamerDNA, a social media company driven by real-time gamer behavior, as well as NovaLink (Legends of Future Past) and Eprise.
Chief Executive Officer, Disruptor Beam, Inc.
Andrew Sheppard Chief Operating Officer
Andrew Sheppard is the COO of GREE International, Inc. Prior to joining GREE, Sheppard spent several years working at Kabam where he helped build and scale the company’s reputation and global revenue footprint by way of some of the mobile game industry's most successful free-to-play games. His earlier experience includes playing a lead role in hi5 Networks’ move from social network to social game distribution platform, helping launch the publishing business at Outspark, and pioneering online and free-to-play strategy at Electronic Arts.
Chief Operating Officer, GREE International
Brian Shih Director of Product Management
Brian Shih is director of product management at Pocket Gems, a top developer of mobile entertainment with over 200 million downloads globally. Previously, he was a product manager at Google working on Google Finance and Google Reader. Before Google, Brian also co-founded a Y-Combinator startup. Brian attended Franklin W. Olin College of Engineering in Needham, MA. As part of the second graduating class, he helped to design the curriculum and create the culture for a brand new college. While at Olin, he studied electrical and computer engineering, human factors and interface design, and entrepreneurship.
Director of Product Management, Pocket Gems
An Vu User Acquisition Lead
bio coming soon...
User Acquisition Lead, Rovio
I Teut You So
Teut Weidemann Originator
Teut Weidemann is a senior online games specialist and consultants companies in the f2p space, his largest client is Ubisoft Blue Byte. He was a part of the team who created The Settlers Online, the browser game of the year. Teut has been working in the games industry since the 1980's and has shipped over 100 titles on multiple platforms. After working for Apple Computer and Microsoft Games, he founded his own development company, Wings Simulations, in 1996. The company shipped the highly awardedPanzer Elite for Psygnosis, a former Sony company. After selling his company, he joined CDV as CTO where he oversaw all development. Since 2007, Teut has been working as a consultant assisting gaming companies to become successful online.
Originator, I Teut You So
Dani Zuniga Analytics Product Manager
Dani is a math centered social games veteran, who has shipped over 20 titles since 2003. Dani is pushing a paradigm shift in analytics and decision making. In 2008, he co-founded Ayumusoft to develop games for the newly opened iOS Appstore. In January 2009, Dani saw the potential of social games due to the use of Analytics and Minimum Viable Product design methodologies. Since then he never looked back to the console world and has wholly embraced the freemium model and analytics driven design.
Analytics Product Manager, Machine Zone
Dori Adar Consulting
Dori Adar Consultant
Dori Adar is a game and product designer from Tel-Aviv. Dori was the creative director of TabTale, a gaming company with 350 MAU, where he led production of many of the company's successful titles. He is currently consulting tech and game companies on making their products fun and more engaging.
Consultant, Dori Adar Consulting
James Blaha CEO
James Blaha, who grew up with lazy eye in the midwest, founded Vivid Vision after an early prototype gave him 3D vision for the first time. He now works in San Francisco building vision tests and treatments using cutting edge technology such as virtual reality and gesture control.
CEO, Vivid Vision
Cameron Brown Creative Director
bio coming soon...
Creative Director, Microsoft Studios
Lina Chen CEO & Co-Founder
Lina Chen is the co-founder & CEO of Nix Hydra, which makes magical, colorful and friendly mobile games popular with young women. The company has over $5.6MM in VC funding and made Egg Baby, which has about 12MM downloads. Previously, Lina negotiated international mobile deals for Grooveshark, a streaming music startup, and worked at the William Morris Agency, one of the largest entertainment agencies in the world. She graduated from Yale University and was definitely not in house Slytherin.
CEO & Co-Founder, Nix Hydra
Spiros Christakopoulos Sr. Manager, User Acquisition
Spiros leads User Acquisition efforts at SEGA. He is responsible for SEGA's mobile user acquisition, ASO and marketing analytic efforts. Before that he was a Product Manager at TinyCo focusing on UA. He started his career in equities trading. He holds an MBA in Analytic Finance from the University of Chicago and a Masters in Corporate Finance from SDA Bocconi.
Sr. Manager, User Acquisition, SEGA
Anwar Dalati Game Designer
Coming from the old world of brick and mortar FLGS’s and pen and paper RPGS, Anwar Dalati joined Innogames in 2009. After working on a variety of titles, he’s been heading the game design of Forge of Empires, Innogames’ successful historic city building strategy game.
Game Designer, Innogames
Barry Dorf VP of Partnerships and Alliances
Barry Dorf has worked in the games industry for more than 18 years. He’s currently the vice president of partnerships and alliances at DeNA where he's responsible for initiating and fostering the relationships between a range of licensing partners such as Hasbro, Marvel, Disney and Lucasfilm. Dorf’s role also includes external developer outreach to enhance DeNA’s portfolio of games. Prior to his current role with the company, Dorf was the senior director of third-party at DeNA where he oversaw the Mobage gaming platform in North America. He's launched over 50 third-party games and oversaw development of the Mobage Developer Portal.
VP of Partnerships and Alliances, DeNA
Todd English Head of Studio, Social and Mobile Games
Todd English was responsible for the label strategy and product roadmap at PopCap, a subsidiary of Electronic Arts. In 2011 and 2012 he was leading their Asia Pacific offices where he managed the entire product portfolio as Head of Studio. Prior to this Todd directed a range of high-level development projects in the US headquarters. He is now leading the product teams at GameDuell working on all social and mobile games.
Head of Studio, Social and Mobile Games, GameDuell GmbH
Leonard Frankel Head of Business Development
Leonard Frankel oversees all biz dev activities at Plarium, the largest hardcore games developer on Facebook. The company’s strategy series includes titles such as Stormfall, Sparta and Total Domination. Leonard is also a proud husband and father of two daughters that often engage with the popular game “Climb the daddy”. He swims and practices Yoga, albeit not often enough.
Head of Business Development, Plarium
James Green Co-Founder
bio coming soon...
Co-Founder, Carbon Games
Fredric Gunnarson CEO & Chairman
Fredric Gunnarson is the CEO and chairman of Star Stable, the fastest growing online horse adventure MMO designed for tween/teen girls. Additionally, Fredric is a board member for Esportal.com (e-sport arena for gamers) and shareholder of Blackbeard Games (video game IP). He is also the founder and shareholder of Lociloci (mobile technology for staying connected to friends and family) and was part of the highly successful Lunarstorm, a social networking website that boasts engagement with 90% of Swedish tweens.
CEO & Chairman, Star Stable
Adam Jaffe VP Marketing
Adam Jaffe leads an international marketing department working hard to promote Social Point's main titles. Adam comes to Social Point with over 6 years of online gaming experience. Prior to Social Point, Adam held high level positions at SGN and Playtika. Adam also currently sits on the advisory board of a number of gaming and technology companies and holds a BA in International Business and Philosophy from Linfield College.
VP Marketing, Social Point
Michael John Creative Director
bio coming soon...
Creative Director, Electronic Arts
David Lipes Co-CEO and Founding Partner
David Lipes is a Co-CEO and Founding Partner at Budge Studios. Having over 15 years of business management experience in the video game industry, David is actively involved in the Montreal business and indie gaming communities. He sits on the board of directors at Fondations Montreal Inc., mentors at Execution Labs, and is a board member of Alliance Numerique. David and his Budge Studios co-founders received the 2014 EY Emerging Entrepreneur of the Year Award for Quebec.
Co-CEO and Founding Partner, Budge Studios
Misha Lyalin Chairman & CEO
Misha is CEO of ZeptoLab, one of top mobile game developers in the world, best known for Cut the Rope series and its star Om Nom. Before ZeptoLab he built a number of businesses in Russia and abroad: a biggest coalition loyalty & payment program in Russia; Zagruzka.com – leading content and b2b telecommunication services provider and others. In early 2000's Misha founded and lead Reaxion - mobile game developer and publisher for feature phones. He also invests in start ups and is active member of entrepreneurial community.
Chairman & CEO, Zeptolab
Defy Media LLC
Alexander Macris SVP Games
Alexander Macris is a SVP of Games for Defy Media, where he manages five major gaming brands - Addicting Games, Shockwave, GameFront, GameTrailers, and The Escapist. Prior to working at Defy, he was publisher and general manager of The Escapist, which he co-founded in 2005. Under his management The Escapist grew to $2M in annual revenue and 3.5M monthly uniques, while winning 6 Webby Awards for Best Game and Best Lifestyle website, a Mashable Award for Best Online Magazine, 2 Streamy Award nominations for Best Animated Series, and recognition as one of Time magazine’s “Top 50 Websites”. As a corporate leader, Mr. Macris has earned formal recognitions that include 2011 Business Leader Top 50 Catalyst Entrepreneur, 2011 CFF Top of The Triangle Honoree, 2010 Business Leader Mover & Shaker, 2010 CED North Carolina Company to Watch, and 2006 Top 35 Wall Street Journal Winning Workplace. He has also designed five published games, including Heroes Mini (winner of the 2006 M.I.6 Award for Best Promotional Game) and the best-selling Adventurer Conqueror King System line, for which he raised over $100,000 in crowd-funding. He holds a J.D., magna cum laude, from Harvard Law School and a B.A. in History, summa cum laude, from Binghamton University. In 2013 he returned to his alma mater as a TED Talk speaker at TEDx Binghamton.
SVP Games, Defy Media LLC
Taina Malen Chief Marketing Officer
Taina Malén has spent her career in digital media and entertainment, having worked for Warner Bros, Universal Pictures, BMG Music, Virgin Music among others. Today, she is helping to lead one of the fastest growing games for tween/teen girls – Star Stable (a horse adventure MMO with 5 million players). Additionally, Taina is co-founder of Esportal AB, an e-gaming platform, and has held several board positions including TIDAL, the high-fidelity music streaming company acquired by rapper and music mogul Jay-Z.
Chief Marketing Officer, Star Stable
Vincent Martel Executive Producer
Vincent is as an executive producer at Frima. In the past 7 years, he has overseen the release of over 30 titles on almost every existing platform. Now entirely dedicated to VR, he and his team are working on FATED, an interactive experience that focuses on storytelling and emotions.
Executive Producer, Frima
Tomo Moriwaki Chief Creative Officer
Tomo has 17 years of game development experience and has been a primary driver of award-winning AAA game development for 14 years, most notably in the role of creative director on Spider-Man 2: The Game. Throughout his career, he has led large and small teams to produce a wealth of successful products. Recently, Tomo started Hyperkinetic Studios with a couple other veteran game developers. Leading up to that he was working as a design consultant working towards a mastery of mobile and free-to-play game development which he has applied to games published for PC, iOS, and consoles.
Chief Creative Officer, Hyperkinetic Studios
East Side Games
Josh Nilson CEO & Co-Founder
Josh Nilson is the CEO and co-founder of East Side Games, a proudly independent studio creating humorous and addicting social/mobile games. Their cult classic game Pot Farm is still going strong on Facebook five years later and has had over 8 Million unique players. Pot Farm: Grass Roots is also growing rapidly with over 4 Million unique players. Prior to ESG, Josh worked at Relic Entertainment on Dawn of War II and Company of Heroes. East Side Games strongly believes in community-driven design, building games pitched internally, and having the best culture around. They also throw the best parties and events through IndiePower - find out when by following @ESGIndiePower on Twitter - and they have the best hoodies in the business, seriously.
CEO & Co-Founder, East Side Games
Christopher Ory Senior Designer
Christopher Ory is a thought leader on collectibles and monetization for the free-to-play games industry in the West. Currently senior designer on an unannounced hardcore mobile title at Ignited Artists, Mr. Ory previously led design on an unannounced free-to-play Star Wars title at Electronic Arts, and has also served as lead designer for the Digimon franchise mobile titles for Saban.
Senior Designer, Ignited Artists
James Peng Head of User Acquisition
James Peng leads global user acquisition for Storm8's complete portfolio of 45+ titles. Storm8 is a leading mobile social gaming network and developer with more than 50 million monthly active users and 600 million downloads across 300 million devices worldwide. Prior to joining Storm8, James worked at H.I.G. Capital, a $15 billion private equity fund, where he evaluated, structured, and executed leveraged buyouts in partnership with management teams. Prior to that, he worked as an investment banker for Lazard, where he advised on various M&A and restructuring deals.
Head of User Acquisition, Storm8
Alex Schwartz CEO and Chief Scientist of game studio
Alex Schwartz is the CEO and Chief Scientist of game studio Owlchemy Labs, creators of the hit multiplatform titles ‘Snuggle Truck’, ‘Jack Lumber’, the BASE-jumping VR game ‘Aaaaaculus!’ and the SteamVR HTC Vive launch title 'Job Simulator'. As one of the first studios to dive head-first into the VR space, Owlchemy Labs' efforts have resulted in one of the top downloaded Oculus Share titles and the top selling mobile VR game of all time (Caaaardboard!). Our passion for virtual reality runs deep. As co-founder of both the Boston Unity Group and the VR Austin group, Alex plays an active role in the gaming and VR community by speaking around the world, organizing events, and smoking various exotic meats down in Austin, TX.
CEO and Chief Scientist of game studio, Owlchemy Labs
Eric Seufert VP of User Acquisition and Network Engagement
Eric Seufert is a quantitative marketer with a specific interest in mobile advertising and portfolio optimization. Eric is currently the VP of User Acquisition at Rovio, where he oversees mobile growth and the cross promotional efforts between Rovio's portfolio of titles. Prior to Rovio, Eric served in marketing and strategy roles at Wooga, Digital Chocolate, and Skype. In 2014, Eric published the book Freemium Economics through Elsevier, and he maintains the mobile app trade blog, Mobile Dev Memo.
VP of User Acquisition and Network Engagement, Rovio
The Topps Company
Jeremy Strauser Vice President & General Manager of Digital
Jeremy Strauser is a 20-year veteran of the game industry, and is the VP & GM of Digital for The Topps Company, responsible for digital apps from the iconic company previously best known for bubble gum and baseball cards. Topps today delivers fully digital experiences for trading card fans, including exclusive cards and interactive gameplay in apps such as BUNT and STAR WARS: CARD TRADER. Prior to joining Topps, Mr. Strauser enjoyed a successful career at Electronic Arts, leading franchises such as Madden NFL Football and NCAA Football through several console generations and helping develop online play from peer to peer play over modem to robust online features such as Ultimate Team. After EA, Mr. Strauser joined Zynga as a Studio GM on Zynga Poker and other social casino titles for both web and mobile. With rapid learning in free-to-play gaming from Zynga, Mr. Strauser co-founded and served as COO of a gaming startup in Austin before returning to his lifelong passion of sports and joining Topps.
Vice President & General Manager of Digital, The Topps Company
Kantan Games Inc.
Serkan Toto Founder & CEO
Based in Tokyo since 2004, Serkan Toto is CEO of Kantan Games Inc., a game industry consultancy focused on the Japanese market. His clients include financial institutions, game makers, advertising firms, and large technology companies in the US, Japan and other parts of Asia. Serkan is often seen speaking at game and mobile industry events in Asia, Europe and the US. He has been contributing from Japan to US-based TechCrunch, one of the world's biggest technology blog networks, between 2008 and 2012. Serkan holds an MBA and a PhD in economics. His website can be found at www.serkantoto.com. He tweets about his obsession with Japanese games and mobile tech under @serkantoto.
Founder & CEO, Kantan Games Inc.
My N. Tran Game Designer
My N. Tran is a San Francisco Bay Area-based game designer who currently works for Storm8. Called “one of the brightest young stars shining in our industry today” by free-to-play game design legend Scott Foe and "Maetro of monetization" by Gamesauce, My also conceived and launched the24bit.com, a site which celebrates the game developer lifestyle.
My N. Tran
Game Designer, Storm8
Dennis Yi Head of Business Development
Dennis Yi is the head of business development at GAMEVIL USA, one of the world’s leading mobile game publishers. Responsible for identifying and executing strategic partnerships, Dennis is always on the lookout for great games and new business opportunities. Prior to joining GAMEVIL, Dennis worked at free-to-play pioneer Nexon America, where he helped introduce Western content to Nexon’s portfolio of F2P titles.
Head of Business Development, Gamevil
Concept Art House & Spellgun
James Zhang CEO
bio coming soon...
CEO, Concept Art House & Spellgun
Casual Games Association
Kieran Barr Advisor
Kieran Barr is Business Development Director for App Annie. App Annie is the leader in Global Market Intelligence for the Mobile App Market. Prior to joining App Annie Kieran was Vice President of Business Development, Americas at Distimo, Vice President of Sales, world wide at Inside Network, Vice President of Business Development and Sales at Constellation Research, Director of Research Sales at GigaOm, and Key Account Manager at Forrester research. Kieran has presented at gaming conferences globally. Kieran currently is a Board Advisor for the Casual Games Association. Kieran also served on the Board of Directors of the Puget Sound Research Forum. Kieran earned a BA in Business - Finance and Information Systems, and a BA in Economics, both from the University of Washington. Kieran is based in San Francisco at the App Annie Global Headquarters. Kieran has crab fished in the Bering Sea and captained a commercial fishing vessel in Alaska. In his free time Kieran is an avid runner, downhill skier, and boater.
Advisor, Casual Games Association
Dr. J Alison Bryant Co-CEO and Chief Play Officer
Dr. J. Alison Bryant is Co-CEO and Chief Play Officer at PlayScience, an innovation and development company, where she oversees insights efforts and leads innovation around branding, content creation and development for major global companies. Under her leadership, PlayScience has partnered with dozens of marquee brands, including Sesame Workshop, Disney, Girl Scouts, and many others. Prior to PlayScience, Alison was Senior Research Director at Nickelodeon/MTV Networks. She received her Ph.D. from the Annenberg School of Communication, University of Southern California.
Dr. J Alison Bryant
Co-CEO and Chief Play Officer, PlayScience
Levi Buchanan Director of Sales
Levi Buchanan is a 15 year veteran of the video game industry. From pioneering mobile game coverage at IGN to spearheading partner relations at Chillingo with hits such as Angry Birds and Cut The Rope, Levi has been a strong advocate for mobile as a dominant force in entertainment.
Director of Sales, Chillingo
Josh Burns Consulting
Josh Burns Gaming Industry Consultant
Josh is a consultant in the gaming industry working with game developers, game publishers and service providers focused on online and mobile gaming to support key business areas including strategy, market intelligence, marketing, game publishing, business operations, product management and business development. Previously he worked at 6waves, leading the US product management team for one of the largest publishers of games for Facebook, iOS & Android where he managed & launched over 100+ apps including those from top developers like Kabam, Nexon & Atari as well as games based on IP from Eminem, Disney, Dungeons & Dragons, Starz & BBC. Prior, he worked at Electronic Arts, in EA’s Pogo.com division supporting one of the largest casual games websites focusing on product management, customer insights, new platforms, market strategy & analytics.
Gaming Industry Consultant, Josh Burns Consulting
Greg Costikyan Consulting
Greg Costikyan Consultant
Greg Costikyan has designed more than 30 commercially published games, and is the recipient of the IGDA's Maverick Award for "tireless promotion of independent games." He has been involved in free-to-play games for the last 6 years, for companies including Disney Playdom and Lootdrop. His writing it is used in game studies courses across the globe, and the MIT Press published his book, Uncertainty in Games, in 2013. His personal website is costik.com.
Consultant, Greg Costikyan Consulting
Danielle Deibler CEO & Co-Founder
Danielle Deibler is the CEO and co-founder of Ignited Artists. Prior to Ignited Artists Danielle worked as an EIR for Trinity Ventures, led technology and engineering at KIXEYE for about three years during a period of intense growth. Previous roles include Adobe Systems working on flash, AIR, and Saas based mobile services. Her background includes over 20 years of senior leadership positions in software development, engineering, business development and product management for several early stage companies.
CEO & Co-Founder, Ignited Artists
David Edery CEO
David Edery is the co-founder and CEO of Spry Fox, the studio behind titles such as Triple Town, Steambirds, Realm of the Mad God and Road Not Taken. Previously, David was worldwide games portfolio manager for Microsoft's Xbox LIVE service, where he was responsible for content strategy and selecting the games that would be accepted for distribution by the LIVE service.
CEO, Spry Fox
AJ Glasser Strategic Partner Developer, Games
AJ Glasser is a developer relations manager for indie game developers at Facebook. Prior to Facebook she was a games journalist at GamePro, Kotaku, and Polygon, in addition to editing the Sims Official Magazine. She also worked as a QA tester and localization specialist at Sony Computer Entertainment, Sega of America, and Natsume. Glasser received her Masters of Journalism from Stanford University.
Strategic Partner Developer, Games, Facebook
Sean Kauppinen Founder & CEO
Sean Kauppinen is the founder and CEO of the International Digital Entertainment Agency. He has more than 19 years of management, business development and strategic communications expertise in the digital entertainment industry. His ability to bring companies together and provide strategic guidance has led to business growth for industry giants as well as start-ups. During this time, Kauppinen has launched more than 570 titles across all major gaming platforms.
Founder & CEO, IDEA
Paul J. Levine Co-CEO and President
Paul J. Levine is Co-CEO and President of PlayScience, an innovation and development company that partners with brands to create new experiences in play and learning. Levine joined the company after numerous global successes scaling growth and building strategic alliances for companies, including National Geographic, AOL and Ruckus Network (acquired by Sony). Levine's product development expertise and business acumen have heightened PlayScience's role in working with major brands, and his passion for technology and families is the heartbeat of the company.
Paul J. Levine
Co-CEO and President, PlayScience
Monetization & Design
Ethan Levy Consultant
Ethan Levy is a 12 year veteran game designer and producer who has contributed to over 70 shipped games across every genre and platform. He has worked at companies including EA, BioWare, Pandemic and PlayFirst. In 2012, Levy founded game monetization consultancy FamousAspect to focus on free-to-play game design. In 3 years, FamousAspect worked with 50 clients including Activision, 2K and Deep Silver on hits for console, PC and mobile. In 2015, Levy joined N3TWORK working on design and monetization.
Consultant, Monetization & Design
Dan Magaha Director of Operations
Dan Magaha is the director of operations of GameSalad, Inc., a software development studio which has democratized the development of games by empowering non-programmers to build and publish their dream games. A 15-year veteran of the game development industry, Dan has been credited on over a dozen games, including beloved franchises such as Sesame Street and Sid Meier's Civilization. Dan holds BS and MS degrees in Information Systems from the University of Maryland, Baltimore County, as well as PMP and CSM certifications. He lives in Austin, TX with his wife and two children.
Director of Operations, GameSalad, Inc.
The Workshop Entertainment
Laralyn McWilliams Chief Creative Officer
Laralyn McWilliams has designed and helped build award-winning social, strategy, simulation, platform, brawler, FPS, and massive multiplayer online games. She was creative director for the ground-breaking MMO Free Realms at Sony Online Entertainment. She was also lead designer for the critically acclaimed Full Spectrum Warrior. Laralyn shared the top spot in Massive Online Gaming's 2010 list of the Top 20 Most Influential People in MMOs, was on Beckett's list of the top women in MMOs for 2010, and was listed as one of Gamasutra's 20 most influential women in games in 2008. She's currently studio design director at The Workshop Entertainment.
Chief Creative Officer, The Workshop Entertainment
M2 Advisory Group
Wanda Meloni CEO
Wanda Meloni is CEO of M2 Advisory Group and editor-in-chief of Gaming Business Review. She has been tracking trends technology and interactive media for over 15 years and provides strategy and investment support to a wide range of technology, media and games companies. Clients work with Wanda to support their growth strategies in emerging technologies, community and customer engagement, content development, and insight on platform and graphics trends. Wanda publishes articles and industry briefs through M2 Advisory Group and Gaming Business Review. She is a recognized industry expert, speaks at numerous trade events and is frequently quoted in business and trade publications. Wanda holds an MBA in international business and speaks several languages. She also sits on the board of the Open Gaming Alliance, a non-profit trade association focused on business and growth opportunities for the games industry.
CEO, M2 Advisory Group
Chris Natsuume Creative Director & Co-Founder
Christopher Natsuume has been making games since 1994, including titles on PC, console, and mobile. He is currently the Creative Director and Co-Founder of Boomzap Entertainment. Since 2005, Boomzap has developed over 40 game titles, winning multiple awards and selling tens of millions of units worldwide, making it one of the top casual game studios in the industry today. In 2015, Boomzap announced its intention to leverage this expertise to become the premier regional publisher in Southeast Asia, and is actively working towards that goal now.
Creative Director & Co-Founder, Boomzap
Craig Robinson Co-Founder & President
Craig Robinson is co-founder and president of Absolute Hero, an independent game studio creating casual games for the web and mobile devices using HTML5. Craig spent 14 years at RealNetworks, GameHouse and Flowplay developing games and multimedia software. He holds a Bachelor of Science in Computer Science from Northwestern University and an MBA from the University of Washington.
Co-Founder & President, Absolute Hero
think and make
Kris Soumas Executive Producer & Advisor
Kris Soumas specializes in creating games, apps and digital strategy for top entertainment brands from around the world -- specializing in US, Korea and India.
Executive Producer & Advisor, think and make
Nick Thomas Head of Gaming
Nick is a video game industry veteran and thought leader whose career has touched over 1,000 game titles spanning all genres of gaming, with a focus on causal, mobile and social titles. With over 10 years of executive experience and a focus on developing strategic partnerships, innovating solutions, and managing teams, Nick brings a broad and deep perspective with global resources and expertise in creative leadership and technology.
Head of Gaming, Immersion Corporation
Margaret Wallace CEO & Co-Founder
Margaret Wallace is an entrepreneur, gaming and media executive, with experience in creating both original IP and leveraging big brands in new ways. A recognized expert in the growing field gamification, she is CEO of Playmatics, a company dedicated to bringing rich user experiences to the internet, in social media networks, and on a variety of connected platforms and products. She is also CEO of Shadow Government, Inc. -- a social mobile startup which recently raised a $1 million angel investment round to create an entirely new form of social gaming based on the gamification of real countries, systems, and worldwide events. Prior to these companies, Margaret was also CEO of venture-backed Rebel Monkey, and of Skunk Studios, one of the first-ever casual game companies and gaming portals.
CEO & Co-Founder, Playmatics
Walz Music & Sound
Aaron Walz Composer & Sound Designer & Audio Consultant
Aaron M. Walz, composer and sound designer for casual, social and mobile games, graduated cum laude with a B.A. in Music from Sonoma State University. He wrote the theme song for the top-ranking Facebook adventure, Ravenwood Fair, which enjoyed 25 million plays per month at its peak, and contracts regularly at Kabam as a sound designer and engineer. Aaron has received several awards for his work including “Best Game” at Microsoft’s Independent Games Festival and Game Tunnel’s “Best Sound.” Ravenwood Fair was also nominated for Best Audio at the GDC Online Awards. Aaron sings and records with several projects and enjoys performing at a famous piano bar called Martuni's in San Francisco. Aaron strives to create music for media that stands alone as a worthy contribution to art. He directs Walz Music & Sound, which he founded in 2007, but he has contracted game audio since 1998. His biggest influences are the great Japanese game composers.
Composer & Sound Designer & Audio Consultant, Walz Music & Sound
The Las Vegas Whaling Company
George Zaloom Co-Founder
George Zaloom is the CEO of the Las Vegas Whaling Company, is a Los Angeles-based technology company that develops sophisticated social gaming systems. Current projects include a new casino gaming studio for Nexon/Rushmo, and the release of its Casino Frenzy app, additionally the company is creating a pay-to-play geo-gaming application. Prior to that, Zaloom co-founded and launched Monarc Entertainment Labs, the Korean Internet giant NHN/Navier’s USA game studio. Previously, he ran the GoPlay game distribution service and founded FaceChipz.com and giantHello.com – two safe social networks for tweens. He was also head of business development for X17online.com -- the largest online paparazzi agency in the world. Prior to his segue into technology, Mr. Zaloom was an Executive Vice President at DreamWorks SKG, where he supervised the production of one of the studio’s most successful digitally animated films: Kung Fu Panda. Before that he ran a major independent production company that serviced many Hollywood studios including Disney where he produced Encino Man. Total worldwide revenues for filmed entertainment properties conceived and managed by Mr. Zaloom is over $1.2 billion.
Co-Founder, The Las Vegas Whaling Company
Carl Callewaert Americas Director & Global Leader of Evangelism
Carl’s enthusiasm for gaming builds on 10 years of production and evangelism experience and he loves sharing that enthusiasm with the Unity community. Prior to Unity, Carl worked on AAA and indie games and as a contract worker for Autodesk Education.
Americas Director & Global Leader of Evangelism, Unity Technologies
Adam Corrado Sr. Director of Business Development
At Heyzap Adam partners with mobile publishers to market and monetize their apps. Adam has worked with mobile technologies since 2010, witnessing the fast-paced development of the industry from both publisher and service provider perspectives. Prior to Heyzap, Adam invested in early-stage technologies through the Texas Emerging Technology Fund and supported private equity and corporate M&A teams at Stax Consulting.
Sr. Director of Business Development, Heyzap
Colin Creitz Partner Engineer
Colin Creitz is an engineer on Facebook's games partnerships team. Before joining Facebook, he was an independent game developer at Hexify/Lightside Games, a veteran of several startups and a machine learning researcher at the University of Pittsburgh. He is passionate about designing games, playing games and connecting players to the games that they're going to love.
Partner Engineer, Facebook
Ibrahim Dai Senior Director of Global Business Development
Ibrahim Dai is the Chief Evangelist for TalkingData, China's largest mobile internet data service platform. Ibrahim is in charge of developing the business into the global market. He has a technical background as well as professional experience in solutions delivery for global key accounts for industry giants such as BEA/Oracle.
Senior Director of Global Business Development, TalkingData
Jarrod Epps Founder & CEO
Jarrod Epps, CEO of Cashplay, has been launching, leading and successfully exiting companies in Europe since 1996. Managed by a team with more than 20 years combined experience in online and mobile transactions, Cashplay is the leading global provider of cash tournaments for mobile skill games, having the exclusive approval of Apple for unlimited global payouts on games in the App Store. In-line with closing Series A funding, in February of this year Cashplay opened new offices in San Francisco and is currently looking to double the size of the team.
Founder & CEO, Cashplay
John Gargiulo SVP, Business Development and Marketing
John Gargiulo has been involved in marketing and business development for 14 years. He began his career in advertising at Merkley in New York on the Mercedes and Citigroup accounts. He then joined six-time Adweek Agency of the Year, Cliff Freeman & Partners, creating TV campaigns for Snapple, Quiznos and the re-branding of TBS. As the first marketing and BD hire at BlueStacks, he has helped the company grow from 0 to 85 million users and 0 to 8-figure revenue.
SVP, Business Development and Marketing, BlueStacks
Eric Goldberg Managing Director
Eric is a 30-year veteran of the game, mobile, and consumer Internet industries, serving in capacities ranging from game designer to executive. Notable recent affiliations include Playdom (acquired by Disney), PlaySpan (VISA), and Wireless Generation (News Corp); notable game designs include Paranoia, Tales of the Arabian Nights, and MadMaze, the first online game to reach one million players.
Managing Director, Crossover Technologies
Jeff Hilbert Founder, Co-CEO & Chief Strategy Officer
Jeff Hilbert is the Founder and Co-CEO of DDM www.ddmageny.com, the premiere video game studio representation Agency. Since the founding DDM has established an international presence with offices around the world and represents top teams in the mobile, PC, console and emerging platforms space. Jeff is personally focused on opening new markets, advising Developers, Publishers and Investors and the strategic direction of DDM.
Founder, Co-CEO & Chief Strategy Officer, DDM
Adam Levenson Chief Operating Officer
Adam Levenson has 23 years of experience spanning virtually every aspect of interactive sound and music production. Adam began as a classically-trained percussionist, then worked as composer and sound designer, followed by sound/music directorships at Interplay, Electronic Arts, and Shiny Entertainment. As Activision’s Senior Director, Adam managed teams working on Call of Duty, Skylanders, James Bond, Spider-Man, and Transformers. In 2011, Adam launched Levenson Artists Agency, representing celebrity composers Hans Zimmer, Lorne Balfe, and others. In 2014, Adam became Somatone’s chief operating officer, now advancing its position in the mobile arena and overseeing the busy team’s operations.
Chief Operating Officer, Somatone
Stephanie Llamas Senior Analyst, Consumer Insights
Stephanie Llamas is Senior Analyst at SuperData Research, where she heads Consumer Insights research for all digital gaming sectors and playable media. She has almost ten years of professional experience in digital media and games, as well as an academic background in the sociopolitical history of video games. Stephanie holds degrees from Northwestern University and New York University in digital art and video game theory.
Senior Analyst, Consumer Insights, SuperData Research
Fifth Column Games
Andrew Marsh Founder & CEO
Andrew Marsh is the Founder and CEO of Fifth Column Games, a small independant game development studio. He has worked in games for over a decade as an engineer and designer, and has shipped a variety of games on console, mobile, and social platforms. He has a BS in Computer Science and Engineering from MIT.
Founder & CEO, Fifth Column Games
Damon Marshall VP Business Development
Damon has over 17 years of experience in consumer technology and connected entertainment. He heads Business Development for SupersonicAds, a leading full-service monetization platform for mobile and online games. Damon has held a number of roles in the video games industry, including having worked for IGN Entertainment, WeGame and Macrovision over the past eight years. His achievements include the successful acquisition of WeGame by Tagged.com in September 2011, managing the launch of IGN's independent games digital distribution channel and spearheading the "Indie Open House" project, a community outreach program providing aspiring game developers resources to help them achieve their goals. A native of Los Angeles, Damon lives in the Bay Area with his wife and two children.
VP Business Development, Supersonic
McArthur Law Practice
Stephen Charles McArthur Intellectual Property Attorney
I am legal counsel for companies in the digital community and especially for video game developers, publishers, and app developers. I work directly with game companies to create strategies to protect their brand and intellectual property against poachers and to protect their company against frivolous infringement claims. I earned my law degree from Columbia Law School where I was a Harlan Fiske Stone Scholar and my current clients include app developers for Flow Free (one of the most popular free games of all time with over 150 million downloads), Bonza Word Puzzle, Hex, SolForge, Ascension, etc.
Stephen Charles McArthur
Intellectual Property Attorney, McArthur Law Practice
Andy Rosic Founder
Andy Rosic is the founder of Selfpubd, the publishing platform for independent mobile game developers. With about 250 member companies and 4 million monthly installs, they’re doing some amazing things with indie devs – especially around discovery. He regularly consults and advises major brands and investors on mobile web, marketing and app/game strategies. His kids think he’s a rock star… because he works with mobile games, not because he plays electric guitar.
Mark Rosner Chief Publishing Officer
As Chief Publishing Officer of AppLovin, Mark is charged with the growth of all supply channels, inclusive of publisher and exchange relationships. He is committed to making sure that AppLovin has the supply to execute on its mission of pairing advertisers with people. While Mark began his career on Wall Street, the appeal of all things mobile brought him to Zedge, where he served as both CRO and CEO, steering the company towards a dominant position within the mobile customization category with 50 million monthly uniques. Now with AppLovin from its birth as a demand source, Mark believes that the power of ad tech personalization trumps all and informs what he does at AppLovin every day.
Chief Publishing Officer, AppLovin'
Ice Station Alpha
Joe Santos Owner & Consultant
Joe Santos is a 20+ year games industry veteran that recently ventured into consultancy work and established Ice Station Alpha to connect developers to publishers, new technologies and platforms. Prior to setting up his consultancy, Joe worked in sales / business development for four years with Unity Technologies as the first sales focused team member. Production wise, his career started in the early 90s where he fulfilled a wide variety of creative roles, with long-term stints as: program manager, producer, and game designer - primarily working with The Walt Disney Company for both the Online and Interactive groups. Keeping busy, Joe is authoring a book on game development and is serving as an advisor with the Casual Games Association, helping with business development and with the indie programs.
Owner & Consultant, Ice Station Alpha
Jake Simpson CEO
Jake Simpson has been making games longer than there have been platforms to make games on, or so he claims. If he tells you he worked on Eliza, nod, buy him another beer and back away slowly. Jake HAS been confirmed to have been involved at Midway games during the golden arcade game years, worked on FPS games like Soldier of Fortune, Elite Force and Jedi Knight II and has also 'had some involvement' with Second Life, although he refuses to confirm exactly what. These days he spends his time running a contracting company in Arizona specializing in mobile apps and games, and in leveling up in Destiny.
CEO, TNB Games
Optimatic Media, Inc.
Neal Sinno SVP Business Development & Strategy
Neal Sinno is a digital media executive with over 15+ years of online, mobile and market opportunity experience. Neal is currently the SVP of business development and strategy for Optimatic Media, a leading RTB video advertising platform. Prior to joining Optimatic, Neal was the SVP of business development at Arkadium. As a member of Arkadium’s executive team, Neal was responsible for leadership and oversight of the new web and mobile application product development, business development, account management and production. Before joining Arkadium, Neal was the vice president of business development at Game Trust. There he developed and managed key new content syndication and advertising opportunities and was a member of the executive team responsible for the company’s acquisition by RealNetworks. Neal has also held key roles at Mellon Financial, The New York Times and Lucent Technologies. Neal also serves as an advisor for the Casual Games Association, Nickelfish IDM and Playbuzz Media.
SVP Business Development & Strategy, Optimatic Media, Inc.
Andy Vaughan Developer Relations Manager
Andy Vaughan is a 10-year veteran in mobile, with 20 years experience in various Silicon Valley technology roles. Andy started in mobile before the advent of the smartphone, and has worked with developers on nearly every mobile platform since the Java. Andy serves as the Developer Relations Manager for Dolby Developer, and is frequently seen at developer events from large to small; domestic and international. He's more of a 32-bit guy than 8-bit; more comfortable with a touchscreen interface than a console game controller; seen with in-ear headphones more often than over-the-ear headphones.
Developer Relations Manager, Dolby Laboratories
Patrick Wheeler CEO & Founder
CEO of Smartions Europe, Patrick specializes in the Chinese gaming market with 17+ years of international experience in the gaming, software, and localization industries. Formerly CTO at a China focused tech startup and head of release at Aeria Games, Patrick has a deep knowledge of the Chinese mobile landscape and larger macro environment.
CEO & Founder, Smartions